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Options: Numpad 1 - Inf. Health Numpad 2 - Inf.

Mod

Armor Numpad 3 - Inf. AP Numpad 4 - Inf. MP Numpad 5 - No Cooldown Numpad 6 - Inf. Weight Numpad 7 - Max Attitude Numpad 8 - Super Speed Numpad 9 - Break Enemy Armor Numpad 0 - One Hit Kill Ctrl+Num 1 - Inf. Money Ctrl+Num 2 - Inf. Ctrl+Num 3 - Ultra High Dmg Ctrl+Num 4 - Inf. Pharmacy Ctrl+Num 5 - Inf.

Skill Book Ctrl+Num 6 - Inf. Skill Scroll Ctrl+Num 7 - Inf. Lock Picks Ctrl+Num 8 - Inf.

Tool Ctrl+Num 9 - Inf. Attributes Ctrl+Num 0 - Inf. Combat Skills Ctrl+Num.

Survival Skills Ctrl+Num + - Inf. Talent Points Home - Disable All Game files.

My favourite game franchise is the Gothic franchise: three full games and two add-ons. “Gothic” was followed by “Gothic 2” and then the add-on “Gothic 2 – Night of the Raven” (NOTR). All three games were developed by Piranha Bytes. Other games followed in the series but they aren’t as good as the first three. This is a spoiler-free but thorough review of Gothic. After the Gothic review, I briefly discuss Gothic 2.

Odisseya

Since nearly everything that I say about Gothic also applies to Gothic 2, I will not be repeating the information when discussing Gothic 2. I will only mention things about Gothic 2 that are different from the original game. I will also apply this strategy when I briefly discuss Gothic 2 – Night of the Raven. Gothic Introduction Gothic is an open-world RPG. You can play as a warrior, ranger or mage or any combination of the three.

The game came out in 2001, 6 months before The Elder Scrolls III – Morrowind. Massive with great graphics for the time and hundreds of quests, Morrowind received widespread acclaim along with many awards and nominations. In this review, I am going to compare Gothic to Morrowind. My Morrowind Complaints Morrowind doesn’t do everything in the best way possible. My biggest Morrowind complaints fall into the following three categories: dialogue, combat animation and unrealistic NPCs.

Other issues include travelling and the operation of doors and windows. Dialogue First, there is almost no spoken dialogue in Morrowind. Grace slick. When you have a conversation with someone, a list of dialogue options appears on your screen.

You click on one and then you read the other character’s reply. This might be followed by another list of options.

Combat Animation Morrownd’s combat animation is not very good. When you swing your sword, axe or other weapon, your character takes only a very short swing.

For an overhead strike, the animation stops when the weapon hits the target’s head. For a strike across the torso (right-to-left or left-to-right), the animation stops when the weapon makes contact with the body.

So each strike is very short; there’s no follow-through. Unrealistic NPCs My third complaint is that the game’s NPCs are unrealistic because they don’t give the appearance of having lives. Most characters have a routine that never varies; they’re in the same place every time you encounter them. Travelling Travelling in Morrowind was annoying. Whenever the hero traveled somewhere, a “Loading” screen would appear every few seconds.

These Loading screens were annoying interruptions. Since Morrowind was a demanding game for the time, the Loading screens may have been caused by inadequate hardware; a modern computer might not have this issue.

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